Shannon Brian Harrison The New A-Team
CHARACTER NAME PLAYER CAMPAIGN
Ranger 8 - Arcanamach 2 Human Nutral Good 45000
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

18 +4

HP
hit points

91     30ft.

DEX
dexterity

18 +4

AC
armor class

25
30 range
= 10 + 7 + 3
+5 range
+ 4 + 0 + 0 + 0 + 1
(luck)

CON
constitution

12 +1 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION 3/-

INT
intelligence

12 +1

TOUCH
armor class

15

FLAT-FOOTED
armor class

21
26 range
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 2 = 1 + 1 + 0
  (cc)Balance¤ dex 3 = 4 + 0 + -1
  (cc)Bluff¤§ cha 3 = 1 + 2 + 0
  Climb¤ str 3 = 3 + 1 + -1
  Concentration¤§ con 10 = 1 + 5 + 4
  Craft (Textiles)¤§ int 2 = 1 + 1 + 0
  (cc)Decipher Script§ int 1 = 1 + 0 + 0
  (cc)Diplomacy¤§ cha 1 = 1 + 0 + 0
  (cc)Disable Device§ int 1 = 1 + 0 + 0
  (cc)Disguise¤§ cha 1 = 1 + 0 + 0
  (cc)Escape Artist¤ dex 3 = 4 + 0 + -1
  (cc)Forgery¤§ int 1 = 1 + 0 + 0
  (cc)Gather Information¤§ cha 1 = 1 + 0 + 0
  Handle Animal§ cha 5 = 1 + 2 + 2
  Heal¤§ wis 3 = 2 + 1 + 0
  Hide¤ dex 6 = 4 + 3 + -1
  (cc)Intimidate¤§ cha 1 = 1 + 0 + 0
  Jump¤ str 7 = 3 + 5 + -1
  (cc)Knowledge (arcana)§ int 2 = 1 + 1 + 0
  (cc)Knowledge (architecture & engineering)§ int 1 = 1 + 0 + 0
  Knowledge (dungeoneering)§ int 2 = 1 + 1 + 0
  Knowledge (geography)§ int 3 = 1 + 2 + 0
  (cc)Knowledge (history)§ int 2 = 1 + 1 + 0
  (cc)Knowledge (local)§ int 1 = 1 + 0 + 0
  Knowledge (nature)§ int 5 = 1 + 2 + 2
  (cc)Knowledge (nobility and royalty)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (religion)§ int 2 = 1 + 1 + 0
  (cc)Knowledge (the planes)§ int 4 = 1 + 3 + 0

WIS
wisdom

14 +2         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

12 +1

INITIATIVE
modifier

+4 = 4 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

10 = 6 + 1 + 2 + 1
(luck)
+

REFLEX
dexterity

16 = 9 + 4 + 2 + 1
(luck)
+

WILL
wisdom

12 = 5 + 2 + 2 + 2
+1
(luck)
+
BASE ATTACK BONUS 9/4 SPELL RESISTANCE 0

GRAPPLE
modifier

13 = 9 + 4 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
+1 Bronze handle long sword +15/+10 hit d8+5+d6 19-20 2x
RANGE TYPE NOTES
5 slash +1(H&D) +1(focus) d6 acid
ATTACK ATTACK DAMAGE CRITICAL
+1 longbow +3ST +14/+9 hit d8+4 3x
RANGE TYPE NOTES
100 pierce +1(H&D) arrows: 20   (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM num LB. ITEM num LB.
3 silvery bottles +2 Mithril Breasplate   15
2 nethereese jars +1 Mithral heavy shield   5
caffeteria knife +1 Bronze handle long sword   4
+2 cloak of resistance +1 thorn shortsword   4
Ring of Healthful Rest +1 Shortspear of screaming   1
nethereese statue:
woman
1 +1 longbow +3ST   3
nethereese statue:
teen boy
1 +1 Gnomish greatsword of Everbright   4
nethereese statue:
small girl
1 arrows 20 2
alarm stone lesser ironward diamond
Backpack   4 lesser arrow deflection
Necklace of Non-detection lesser energy crystal (acid)
Jar - look like non-human spiked gauntlets pair 1
javelin 3
Enduring Amulet
Res cold\fire (10/15/20)
  m\w silver dagger 1
wand-cure light 2/50 dagger 1
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Listen¤§ wis 8 = 2 + 6 + 0
  Move Silently¤ dex 11 = 4 + 8 + -1
  (cc)Open Lock§ dex 4 = 4 + 0 + 0
  (cc)Perform¤§ cha 1 = 1 + 0 + 0
  Profession (Merchant)§ wis 4 = 2 + 2 + 0
  Ride¤§ dex 8 = 4 + 2 + 2
  Search¤§ int 7 = 1 + 6 + 0
  (cc)Sense Motive¤§ wis 3 = 2 + 1 + 0
  (cc)Sleight of Hand§ dex 3 = 4 + 0 + -1
  (cc)Speak Language§ int 2 = 1 + 1 + 0
  (cc)Spellcraft§ int 9 = 1 + 8 + 0
  Spot¤§ wis 10 = 2 + 8 + 0
  Survival¤§ wis 12 = 2 + 10 + 0
  Swim¤§ str 1 = 3 + 0 + -2
  (cc)Tumble dex 9 = 4 + 4 + 2-1
  (cc)Use Magic Device§ cha 1 = 1 + 0 + 0
  Use Rope¤§ dex 4 = 4 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
  TOTAL:   69 = + +
1-100lb. 101-200lb. 201-300lb. 300lb. 600lb. 1500lb.   PLATINUM 40
  GOLD 1091
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 397
COPPER 229
FEATS, LANGUAGES & ABILITIES
Feats Languages Ranger abilities Arcanamach abilities
Simple Weapon Proficiency Common Track Ignore spell failure 5%
Martial Weapon Proficiency Elven 1st favored enemy (human) +4 Tenacious Spells
Armor Proficiency (light) Sylvan Wild empathy Dispelling Strike (1/day)
Shield Proficiency Nethereese Two-Hand Fighting  
Weapon Focus (longsword)   Endurance  
Luck of Heroes   2nd favored enemy (Animals) +2  
Blind-Fighting   Improved Two-Hand Fighting  
Iron Will   Woodland Stride  
Combat Casting   Swift Tracker  
       
       
Appearance, Traits + Disadvantages

Luck of Heroes: +1 luck bonus to saves +1 luck bonus to Armor Class

Weapon Focus: +1 on attack rolls with that weapon

Blind-Fighting: No penalty for fighting in complete darkness.

Iron Will: +2 on will saves

Combat Casting: +4 concentration to cast defensively

Track: Roll vs Survival to follow

Favored Enemy: +2 Bluff, Listen, Sense Motive, Spot, Survival, Damage

Wild Empathy: 1d20 + ranger level and Cha mod

Two-Hand Fighting: Attack with a weapon in each hand. -2 hit each if off hand weapon is light. -4 if offhand weapon is one-handed.

Improved Two-Hand Fighting: Attack with a weapon in each hand. -2 hit each if off hand weapon is light. -4 if offhand weapon is one-handed.

Endurance: +4 to some non-lethal saves, sleep in light or medium armor without fatigue.

Woodland Stride: Move through natural woodland rough terrain (briars, etc) without penalty.

Swift Tracker: may move at normal speed while tracking. Take only -10 to track at twice normal speed.

Dispelling Strike: As part of normal attack, target is subject to Greater Dispel Magic. (d20 + class level + 6) = d20+8

Tenacious Spells: add 6 to DC of dispelling spells

History

   Born into a successful, thought not wealthy merchant family, Shannon spent a most of his time helping in the shop or studying the knowledge considered necessary for a successful life in trade. Even so, he would find time to dream and practice the life of an adventurer, listen to the bards, and practice swordsmanship and archery with anyone willing. A new life was forced on him when a war broke out with a neighboring state leaving him homeless and without a family. His practice in the outdoors has served him well up till now.

Goals

   Disillusioned by law and tradition, Shannon still believes in the law of right. While the god of roads that his parents served is nearly forgotten, he seeks a path of justice and mercy as a remedy for the world.

Item notes

   Silvery bottles contain material needed to create "bronze like" metal.

   Dragon statues were a key to a puzzle in Nethereese school.

   Statues were probably Dayon's family.

   +1 Thorn shortsword: name-Adria, speak the name in Sylvan to cast briar web once per day.

   Ring of Healthful Rest: double normal HP recovery for rest. Protection from nightmares.

   Alarm stone: 20ft radius.

Spellcasting notes

   Breastplate adds 15% arcane spell failure, shield adds 5% arcane spell failure. Current total is 10%-15%.

Backpack

   anti-toxin - 1

   oil flask - 9

   Daylight pellet - 3

   Everlasting rations

   Spool of Endless Rope

   - Strap: 3*breastplate, 5*longsword